I am a 3D Character artist with professional experience in game development and 3D printed manufacturing.
I process digital scans and models to be 3D printed on a variety of printers. This can include reducing triangle count, fixing artifacts such as open holes on the mesh topology or overlapping faces. All this while still meeting specifications from client notes to maintaining the integrity of the 3D model and not sacrificing any details.
Worked on Avengers Academy Responsible for modeling, unwrapping UVs and texturing characters, both high and low poly.